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Electronic Theatre Controls Inc

Why Do Beams Still Sometimes Pass Through Objects in Approximated Lighting?

Symptoms

In general, Approximated lighting mode requires all parts of the beam to hit a single plane to stop the beam from passing through objects. However, sometimes the light beam passes through an object even though all parts of the beam hit the single object if it is coming from an oblique angle.

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Explanation of Issue

The light range of the beam is determined by the longest distance required to fully illuminate the surface completely.

01-Light_Range.gif

The beam of light in Approximated lighting mode is always an isosceles cone, which means that edges of the cone are always the same length. Depending on the angle, this can cause parts of the beam to extend past the target surface.

02-Isosceles_Cone.gif

If another surface/object is in the range of the cone as it extends through the surface, that item will also be illuminated.

03-Surface_2_Illuminated.gif

Solution

  1. Use Realistic lighting mode to avoid this behaviour.

Related Links/References

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