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Electronic Theatre Controls Inc

How Element Classic Compares to the Other Eos Family Consoles

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Note: This information pertains to the original Element console, or Element Classic.  The Element 2 console, which released with v2.7.0 software, has a base level of 1,024 outputs but can be upgraded to 6,144 outputs.  It has a default of 5000 channels, but is user-settable to 32,768 control channels (any number from 1 - 99,999) in Browser > Setup > System > Num of Channels

As of version 2.7.0 software

System

  • 250 or 500 channel Max
  • 1024 Output Max
  • 40 or 60 physical faders assigned as fixed sub pages or channels
  • No External Fader Wings
  • No encoders – use ML Controls
  • Can use an Element/ETCnomad (including Puck) as Backup to another Element. Must be in Element mode on ETCnomad.
  • Snapshots limited to displays

Playback

  • Single cue list – no multiple cue lists
  • Block is both Assert and Block

Control and Data Management

  • No Reference Mark – AutoMark Only, which is always enabled
  • No Capture
  • Fader Config was added in this version

Moving a showfile from Eos to Element

  • Referenced Marks become AutoMark
  • Maintains Cue List 1. Other Cue Lists will be removed

Note that the showfile that you open on Element is not changed when opened. The showfile is loaded into persistent storage, and that copy is changed. Data that is removed or changed will affect the show in persistent memory and any subsequent saves of that showfile.

As of version 2.6.0 software

System

  • 250 or 500 channel Max
  • 1024 Output Max
  • 40 or 60 physical faders assigned as fixed sub pages or channels
  • No External Fader Wings
  • No encoders – use ML Controls
  • Can use an Element/ETCnomad (including Puck) as Backup to another Element. Must be in Element mode on ETCnomad.
  • Snapshots limited to displays

Playback

  • Single cue list – no multiple cue lists
  • Block is both Assert and Block
  • No palettes on faders

Control and Data Management

  • No Reference Mark – AutoMark Only, which is always enabled
  • No Capture

Moving a showfile from Eos to Element

  • Referenced Marks become AutoMark
  • Maintains Cue List 1. Other Cue Lists will be removed
  • Submaster mapping becomes 1 to 1

Note that the showfile that you open on Element is not changed when opened. The showfile is loaded into persistent storage, and that copy is changed. Data that is removed or changed will affect the show in persistent memory and any subsequent saves of that showfile.

As of version 2.4.1 software

System

  • 250 or 500 channel Max
  • 1024 Output Max
  • 40 or 60 physical faders assigned as fixed sub pages or channels
  • No External Fader Wings
  • No encoders – use ML Controls
  • No Multi-user or Partitions
  • Can use an Element/ETCnomad (including Puck) as Backup to another Element. Must be in Element mode on ETCnomad.
  • Single user client, all sharing a command line. Must be in Element mode and on an Element or ETCnomad device. (New as of v2.2.0)
  • Snapshots limited to displays

Playback

  • Single cue list – no multiple cue lists
  • Follow Only (No Hang)
  • No F/C/B Parameter Timing
  • No Discrete Timing
  • Block is both Assert and Block
  • No palettes on faders

Control and Data Management

  • No Presets
  • No Home Preset
  • No Reference Mark – AutoMark Only, which is always enabled
  • No By Type option for Palettes
  • Palettes do not have “Lock” or “Absolute” option
  • No Pixel Mapping
  • Update limited to All or Absolute (Default is always Update All)
  • No Fan
  • No Highlight
  • No Capture
  • No Filters
  • No Trace
  • No Query

Moving a showfile from Eos to Element

  • Referenced Marks become AutoMark
  • Presets become absolute data – no longer referenced
  • Maintains Cue List 1. Other Cue Lists will be removed
  • Submaster mapping becomes 1 to 1
  • Hang is converted to Follow
  • Discrete Time is removed
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Note: that the showfile that you open on Element is not changed when opened. The showfile is loaded into persistent storage, and that copy is changed. Data that is removed or changed will affect the show in persistent memory and any subsequent saves of that showfile.

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