You also enter the Blind Effect display as soon as you specify a cue or submaster that already exists as an effect. An illustration of the Blind Effects display for a cue is shown below.
The following information is contained in the Blind Effects display.
- Attributes - There are seven attributes of an effect which control how it plays its steps.84
- Random rates - When an effect has random rates, its steps run at randomly selected step times and step fade times. The randomness varies between two, editable limits that are shown in the display.
- Step - Each effect is composed of steps. There can be up to 100 steps in an effect and each step contains one or more individual channels. The number of channels in an effect step is limited only by the number of channels available to the console.
- Channel - This field in the effect display shows the channels in each step.
- Time - The Step Time, which is measured from the beginning of a step to the beginning of the next step. Default Step Time is 0.2 seconds.
- In - The In Time, the meaning of which depends upon whether the effect has a positive or negative attribute. For a positive effect, the In Time is the time the effect step takes to fade from its starting level to its High Level. For a negative effect, the In Time is the time the effect step takes to fade from its starting level to its Low Level. Default In Time is zero seconds.
- Dwell - The time between the end of the infade and the start of the outfade is called the dwell. Default Dwell time is zero seconds.85
- Out - The Out Time, the meaning of which depends upon whether the effect has a positive or negative attribute. For a positive effect, the Out Time is the time the effect step takes to fade from its High Level to its Low Level. For a negative effect, the Out Time is the time the effect step takes to fade from its Low Level to its High Level. Default Out Time is zero seconds.
- Lo - Known as Low Level, this is the lowest level the effect is allowed to reach. The default Low Level is zero.
- Hi - Known as High Level, this is the highest level the effect is allowed to reach. The default High Level is Full.
84 See Modifying effect attributes.
85 For the default condition of 0/0/0 for In/Dwell/Out, however, the step has an instantaneous In fade, remains there for the entire Step Time and then has an instantaneous Out fade.
Effects in Stage
You can also create effects in the normal Stage display, where you can see effect steps as you create them. The only difference between effects and other types of cues in this display lies in the information provided in the Attribute Bar.
Below is an illustration of the Stage display for an effect cue. The illustration shows the softkeys presented and information contained in the Attribute Bar when step 7 of this cue is identified.