Foundry Data loss behavior (DMX Fail mode) Settings In RDM
When you look at foundry devices from an RDM tool, the DMX Fail mode settings look a little strange. In Concert you get the options of: Go to 0, HLL & Go to Full.
For example: Form a DMXcat You get Scene #, Hold Last Look before Level/Scene, Hold Level/Scene before black, and Level Here is how you interpret those settings.
GOTO 0
(Change Hold Last Look before Level/Scene to 0:00:00:0 and Level to 0)
Hold Last Look
(Change Hold Last Look before Level/Scene to ∞ and Level to 0)
GOTO FULL
(Change Hold Last Look before Level/Scene to 0:00:00:0 and Level to 255)