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Electronic Theatre Controls Inc

SolaPix FleX Effects Engine and Pixel Control

Setting Up SolaPix FleX Effects Engine on Hog 4

This guide was written referencing the SolaPix 7, but can be interpreted for SolaPix 19 and SolaPix 37.

pixels.JPG

Modular Addressing System
  • Base - Pan, Tilt, Zoom, Background Color, Intensity

  • FleX - Animations, Color Control, Intensity Effects

  • Pixel - Pixel Mapping, Individual Cell Control

See Addressing SolaPix 7, 19 and 37

Understanding Module Priority

Module Priority is one of the most important factors of the fixture, especially when the pixel mode is enabled.  Module Priority identifies which control source has the primary control, allowing you to decide what is on the fixture face at all times.

It is important to remember that when in a mode that gives pixel mode a high priority, the pixels will take control as long as any of the RGBW values are above 0%.

Pixel over flex over base - Pixels take priority but macros can be used

Flex over pixel over base - Macros take priority

Pixel over base - Basic Pixel Mapping

Flex over base - Basic Macros

Base - Basic moving light functions

Base + FleX - 38 DMX channels

Fixture Steps:

**Fixture settings default to Base + FleX

If the fixture is not in default settings, set the following using the display menu on the fixture:

Base Plus Flex.JPG

Hog 4 Steps:

For macro control

Step One: Select the Base by using [1.] 

Step Two: Dial the (Intensity Encoder) up 

Step Three: Select [Beam] -> Dial (Macro Encoder) to see a macro running as a black background on top of the colored background

Step Four: Select the FleX cells and dial the (Intensity Encoder) up and assign a color by selecting [Color] and dialing the (Cyan, Magenta, Yellow,  and White Encoders).

Note: Some of the Macros have multiple colors which can be controlled by using [1.1], [1.2] and [1.3]

Base + Pixel - 49 DMX channels

Fixture Steps:

**Fixture settings default to Base + FleX

Set the following using the display menu on the fixture to use the fixture in Base + Pixel Mode:

Base plug pixel.JPG

Hog 4 Steps:

For individual pixel control

Step One: Select the Master by using [1.]

Step Two: Select (Control Mode) then Select (Independent Base Intensity) 

Now you can use:  [1.1]  / [1.2]  / [1.3]  / [1.4]  / [1.5]  / [1.6]  / [1.7] to select cells individually and give them color/intensity values and [1.] can be used to adjust pan/tilt/zoom

 

Zones

Zones are pre-determined groups of individual pixels

Step One: Select the Master by using [1.]

Step Two: Dial up the (Intensity Encoder) 

Step Three: Select (Module Priority) and Select (Base)

Step Four: Select [Beam] and dial the (Zone Encoder) to highlight the individual zones

Step Five: Select [Color]  and dial  the (Cyan, Magenta, Yellow, CTO, and White Encoders) to change the color of the chosen zone

 

Base + FleX + Pixel - 66 DMX channels

Fixture Steps:

**Fixture settings default to Base + FleX

Set the following using the display menu on the fixture to use the fixture in Base + FleX + Pixel Mode:

Base Flex Pix.JPG

Hog 4 Steps:

This mode allows for complete control over all of the fixture's functions. 

Note: Module Priority Control is crucial in this mode as it is easy for the Pixel module to override and block the background or FleX animations.

 

For macro control

Step One: Select the Base by using [1.] 

Step Two: Dial the (Intensity Encoder) up 

Step Three: Select [Beam] -> Dial the  (Macro Encoder) to see a macro running as a black background on top of the colored background

Step Four: Select the the pixel cells and dial the (Intensity Encoder) up and assign a color by selecting [Color] and dialing the (Cyan, Magenta, Yellow,  and White Encoders).

Note: Some of the Macros have multiple colors which can be controlled by using [1.1], [1.2] and [1.3]

For individual pixel control

Step One: Select the master by using [1.]

Step Two: Select (Control Mode) then Select (Independent Base Intensity)

Now you can use:  [1.1]  / [1.2]  / [1.3]  / [1.4]  / [1.5]  / [1.6]  / [1.7] to select cells individually and give them color/intensity values and [1.] can be used to adjust pan/tilt/zoom

Note-Icon.png

Tip: If you intend to only use a specific control mode or module priority, these values can be parked for faster programming!

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