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Electronic Theatre Controls Inc

Controlling a Scenic Object in Eos

Question

"How can I control a scenic object in Eos?"
"Can I have a different set for Act 1 than for Act 2?"
"Can I fly in masking?"
"Can I also fly in a flybar with lights?"
"Can I have a revolve turn?"

Answer

Yes you can! Eos currently (3.0.0) offers two options for controlling scenic objects within the Eos show file: Scenic Element and Scenic Element Movable (SEM)

Scenic Element

Use a Scenic Element when you only want the object's visibility to be controlled by Eos. (Note: this is a binary Hidden/Visible state and cannot be used to control opacity)

  1. Create a new channel in Patch and select the type ETC Fixtures>Scenic Element>Scenic Element[0]
    clipboard_e30840f4caf731cd47ae8688656c2e05a.png
    clipboard_ea0f81f31b9bff35bd966f14bc66fc30c.png
    1. Choose a channel number that fits within your desired numbering scheme
  2. In Augment3d, link this new channel with the scenery. In the Hierarchy tab (object list on right hand side of Augment3d Edit mode): click and grab the scenery and drop it on top of your new channel. This will nest the object or channel within the Scenic Element channel.
    Scenic Table Nesting.gif
  3. Control the channel just like any other in Eos
    SE Channel.gif

Scenic Element Movable

Use a Scenic Element Movable (SEM) when you want to control the object's visibility, position, orientation, and/or rotation around an axis from the show.

  1. Create a new channel in Patch and select the type ETC Fixtures>Scenic Element>Scenic Element[0]
    clipboard_e9e2b24f19d383106e7bffee850777ca6.png
    clipboard_e1ae6ab768dcd0f10b396b537ae15c9f3.png
    1. Choose a channel number that fits within your desired numbering scheme
  2. In Augment3d, link this new channel with the scenery. In the Hierarchy tab (object list on right hand side of Augment3d Edit mode): click and grab the scenery and drop it on top of your new channel. This will nest the object or channel within the Scenic Element channel.
    Scenic Chair Nesting.gif
  3. Control the channel just like any other in Eos
    SEM Channel.gif
    SEM Channel A3D.gif

Note: The position of the object relative to the SEM channel before it is nested in the SEM channel is retained. (That is why the chair is spinning around the table above instead of spinning on itself.)

 

Note: The position of the SEM channel is controlled by Eos and is not retained when moved in Augment3d Edit mode.

Additional Information

The reason why this channel approach was chosen is that we already have lots of functions in place that make recording and manipulating of channels easy. That is why with this method your scenery just becomes another channel (or multiple channels). As with regular channels, you can record values of those fixture types in cues, groups, subs, palettes, and presets.

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