Every memory can be edited blind (fader at zero) or live (fader at full). It is possible to erase all memories at once.
See "erase functions".
Edit a memory
|1. Activate Edit Mode||All buttons with content that can be edited will blink at full (press CLEAR to exit).|
|2. Select memory (change page if necessary).||
|The moment the bump button is pressed, this memory is selected for editing. EDIT MEM and CLEAR will blink.|
|3. Edit intensities||Programming functions||Make any changes with all normal programming functions for intensities. Intensities may have to be matched by the faders before the level can be changed.|
|4. End editing||As soon as EDIT MEM is pressed the changes are stored. The console will automatically return to it’s previous fader mode. If you press CLEAR instead, changes are aborted.|
Delete a memory
To delete a single memory edit it so all intensities are at zero.
Copy a Memory
|1. Activate Copy mode||This button lights up. All buttons with content will blink at full (press CLEAR to exit).|
|2. Select source memory (change page if necessary).|| ... or
|When this button is pressed, all possible targets for this copy operation will blink. Empty ones blink at full, occupied ones are dimmed.|
|3. Select target|| ... or
|As soon as the button is pressed, the source memory is recorded.|