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Electronic Theatre Controls Inc

Augment3d Coordinate System Compared with Other Programs

Note: AutoCAD, Blender, and Vectorworks all use the same coordinate system as Augment3d and are omitted from this comparison for brevity.

Coordinates

 

Augment3d

Capture

Vision

Coordinate System Graphic A3D Axes Labeled.pngA3D Axes Labeled.png
Augment3d
Capture Axes Labeled.pngCapture Axes Labeled.png
Capture
Vision Axes Labeled.pngVision Axes Labeled.png
Vison
Coordinate System Description Z-Up Positive Y Y-Up Negative Z Y-Up Positive Z
Coordinate Conversion to Augment3d N/A
Capture = A3D
X = X
Y = Z
Z = -Y
Vision = A3D
X = X
Y = Z
Z = Y
Coordinate Conversion to Capture
A3D = Capture
X = X
Y = -Z
Z = Y
N/A
Vision = Capture
X = X
Y = Y
Z = -Z
Coordinate Conversion to Vision
A3D = Vision
X = X
Y = Z
Z = Y
Capture = Vision
X = X
Y = Y
Z = -Z
N/A

Rotation

 

Augment3d

Capture

Vision

Rotation System Graphic A3D Positive Rotation Donuts Labeled.gifA3D Positive Rotation Donuts Labeled.gif
Augment3d
Capture Positive Rotation Donuts Dotted Axes Labeled 3.gifCapture Positive Rotation Donuts Dotted Axes Labeled 3.gif
Capture
Vision Positive Rotation Donuts Labeled.gifVision Positive Rotation Donuts Labeled.gif
Vision

Rotation System Description

(From Origin Looking Towards Positive Values on Each Axis)

Positive Rotation Clockwise Around All Axes Positive Rotation Clockwise Around All Axes

Positive Rotation Counter-Clockwise Around All Axes

Rotation Conversion to Augment3d N/A
Capture = A3D
X = X
Y = Z
Z = -Y
Vision = A3D
X = -X
Y = -Z
Z = -Y
Rotation Conversion to Capture
A3D = Capture
X = X
Y = -Z
Z = Y
N/A
Vision = Capture
X = -X
Y = -Y
Z = Z
Rotation Conversion to Vision
A3D = Vision
X = -X
Y = -Z
Z = -Y
Capture = Vision
X = -X
Y = -Y
Z = Z
N/A

 

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