Vectorworks Plugin: My Object Didn't Export from Vectorworks or Import in Augment3d
Symptoms
When using the Vectorworks Augment3d Plugin, an object, fixture, and/or focus point didn't export from Vectorworks or isn't available to import into Augment3d
Explanation of Issue - Visibility
In order for an object to export from Vectorworks using the Augment3d Plug-in, it needs to be visible at the time of the export. This is resolved using Vectorworks' tools for visibility of classes and layers to control what is included in the export. It is important that the layer/class needs to be visible in the Visibility Column within Vectorworks and not just visible to you because you have the item or layer selected.
For Augment3d Vectorworks Plug-in versions prior to 1.2.1:
The plug-in uses only the Layer visibility when determining what to export and does not use Class visibility when determining what to export.
For Augment3d Vectorworks Plug-in version 1.2.1 and higher:
The plug-in uses both the Layer visibility and the Class visibility when determining what to export.
From Vectorworks 2019/2020 Help:
Column |
Description |
Visible
|
Class/design layer is visible; objects in this class/layer display when another class/layer is active |
Invisible
|
Class/design layer is invisible; objects in this class/layer display only when the class/layer is active |
Gray
|
Class/design layer is gray; objects in this class/layer are grayed when another class/layer is active |
Don’t Save
|
For saved views, a fourth column displays to the right of the other columns. When selected, class/design layer visibility is not saved for the saved view; the current class/layer visibility is used when the view is displayed. |
Solution - Visibility
- Make sure that all of the objects that you would like to be included in the export are visible before running the Augment3d Plugin.
Explanation of Issue - Channel/Address Assignment
In order for a fixture to export from Vectorworks using the Augment3d Plug-in, it needs to have both a channel and address assigned to it at the time of export. Without this information, Eos will not know how or where to assign the fixture.
Solution - Channel/Address Assignment
- Make sure that all of the fixtures that you would like to be included in the export are addressed and have channel assignments before running the Augment3d Plugin.
- For multiple fixtures on the same channel see: How Do You Duplicate a Fixture in Augment3d?
Related Links/References
How Do You Duplicate a Fixture in Augment3d?