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Electronic Theatre Controls Inc

Eos PSD Flags - Description of letters in Cues in PSD tab

Symptoms

Eos is showing various letters in the some Cues in the Playback Status Display (PSD) like in this picture.

PSD Flags.png

 

Here's an overview of what they mean.

M Mark (Auto Mark Disabled)
m A cue that has been set as a Mark cue, but has nothing to mark in it.
M A cue that has been set as a Mark cue, and has channels marking in it.
Mh A cue that has been set as a high priority Mark cue, and has channels marking in it.
Ml A cue that has been set as a low priority Mark cue, and has channels marking in it.
R A Reference cue, which stores move instructions for channels that are being marked in a previous Mark cue.
+ A cue that is both a Mark cue (with or without marking channels) AND a Reference cue.
x A broken Mark. Can only appear in the cue directly before a Reference. A Mark gets broken when the channels become Active between their Mark cue and their Reference cue. When a Mark is broken, the software will use Auto Mark behavior to try to get the parameters marked in the cue immediately preceding the Reference cue.
M Mark (Auto Mark Enabled)
M A cue that the software is using for an Auto Mark, and has channels marking in it. The 'M' always appears in the cue directly before the Reference (which is not indicated when Auto Mark is enabled).
D A cue where Auto Marks have been disabled, allowing live moves.
B Block
B Cue-Level Block
b Discrete channel/parameter Blocks are present
b Auto-Blocks are present
I Intensity Block
A Assert
A Cue-Level Assert
a Discrete channel/parameter Asserts are present
P Preheat
P A cue that is set for Preheating. The cue before it will use each channel's preheat value from Patch.
AF All Fade
* Plays the cue in an All Fade mode, which sends any intensities that are not owned by that cue to zero.
MV Moves
D A cue with Dark Moves. There are channels that have an intensity of zero and non-intensity moves stored in that cue. This is where you might want to delete unnecessary moves.
L A cue with Live Moves. There are channels that have an intensity of zero stored in the previous cue, and an intensity above zero and non-intensity moves stored in this cue. Same is true if the cue has channels that have an intensity move to zero and non-intensity moves stored.
+ A cue where both Dark Moves and Live Moves are present.
R Release
R Similar to Make Null, but releases data to a background state or out. Tracks through until removed or a move instruction happens.

 

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